I made this as a school assignment. I made the model in blender, optimized, uv mapped and then baked in substance painter. I got 5 hours to do this but if I got more time I'd fix all the small baking issues.
I then proceeded to texture it in substance painter. Then I put into photoshop ontop of the Ui from the game spacemarine 2.
As a last render, I took the model back into blender and made a kind of fleshy bloody ground texture that I made with nodes, trying to replicate the remains of a grousome tyrranids encounter.